Today’s the day, as Blizzard’s new Hearthstone expansion, the Mean Streets of Gadgetzan, launches worldwide, bringing new mechanics to the game like Jade Golems, gang-specific three-class cards and more Reno-like legendaries that encourage expansive deck diversity.
Yesterday, I received a kit from Blizzard that contained a bunch of Gadgetzan posters, including giant “WANTED” ones for each of the three gang leaders. There was also a mysterious red potion in the box that I’m sure some YouTuber has already chugged on video. But most importantly, it’s time to open actual card packs, and as is my tradition with both Hearthstone and Overwatch loot boxes, I’m willing to spend some cash to do so.
This time, however, I don’t have to spend much. Blizzard has gifted me 50 packs for review purposes, and I have 4,000 gold saved up for 40 more packs right off the bat since I’ve been diligently doing quests for the last few months. Technically, I could get up to 100 as Blizzard has three class-specific quests that get you 10 packs total, but in the interest of time, I’ll just buy another ten, and voilà, there’s my hundred. But as someone who has spent well over $1,000 on this game at this point, they certainly won’t be the last ones I buy.
So, let the great Gadgetzan pack opening begin!
Alright, I’m back, and this is what I got. Hopefully you appreciate my text version of this as someone who might be at work and can’t watch Amaz or Kripp do this on Twitch. Don’t worry, I won’t list every card. Here’s the haul, and what you might expect if you bought a similar amount:
Alright so, I’m feeling pretty ripped off right about now. The “going rate” for Legendaries in Hearthstone is an average of 1 in 20 packs. In the 100 I opened I went 3 for 100, which is well below that average. Two of them were duplicates (Aya Blackpaw) and one of them was a card I already hate, Patches the Pirates, which will go great in all the pirate-themed decks I won’t be making.
As one person I am obviously not a sample size, so I’m not going to make any sweeping claims about whether the rates have been lowered, which seems unlikely. My F2P friend who saved up enough for 25 packs went 0-25, and speculated that Blizzard keeps the Legendary rate low right when the expansion launches so they can make more money. I really doubt they would do that, but I am pretty frustrated all the same. I would be more frustrated, of course, if I had paid for those initial 50 packs I got.
I’m about to watch more friends open packs and play some games to earn the 10 free packs you get. And of course, since I barely had to spend any of my own money today, I will be spending probably a lot more to hunt for Legendaries because I can’t help myself.
This has…not been terribly fun, but perhaps my luck with change, and your openings will go better than mine.
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