Xbox chief Phil Spencer has encouraged fans to try Quantum Break before making any "pre-judgements" about the game's alleged resolution.
Spencer's comments follow a report by Digital Foundry over the weekend which stated that its tests had led it to believe that the game natively renders at 720p, with HUD elements and menus rendering at 1080p.
"In every scene tested so far, a native resolution of 720p is the consistent result found in each pixel count test," the report said, "so while there's every possibility of individual render targets operating at higher resolutions, basic geometry that we're able to measure hands in a 720p result as things stand."
The report later added, however, that Quantum Break's "excellent anti-aliasing" works well to disguise the "stair-stepping we'd expect of a lower resolution game".
"Added to this, image quality appears sharper and noticeably cleaner in more static scenes, where a pixel count suggests something closer to a 900p presentation," it said. "A temporal reconstruction anti-aliasing solution is a strong contender - a technique where information from previously rendered frames is blended with the current one."
The report goes on to say that, despite questions over the resolution, the game remains "visually impressive - stunning in many areas".
At the time of the report being posted, Digital Foundry stated that it had yet to receive a response from Remedy regarding the game's resolution, nor has Microsoft or the developer seemingly commented on it since.
The news prompted one fan to ask Spencer: "How is it possible that Quantum Break goes 720P? its [sic] like if you port it from Pc to xbox one. This was supose [sic] to be our exclusive".
Spencer replied: "I encourage you to try a game before you make any pre-judgements about what makes a game good or bad", later thanking them for their support and saying that he thinks they'll "enjoy it".
Quantum Break launches on Xbox One and PC on April 5. You can check out mine and Tom's early impressions of it in the video below.