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My woes while trying to build UE4 from source

Welcome to this special entry,

[Monday] I have tried compiling UE4 from GitHub, But I am getting (semi) random ICE errors.
Right now, When I see an ICE; I go Argggg
This is really frustrating!
I have also run into more then 6 BSOD's (PFN_LIST_CORRUPT, MEMORY_MANAGEMENT x2, NTFS_FILE_SYSTEM, CRITICAL_STRUCTURE_CORRUPTION (This happend after turning off the page file) )
I am updating the VC++ compiler to see if that helps.
Maybe I really do have some kinda hardware/software mismatch problem or fault somewhere

The VC++ compiler update used ~35MiB.
Aaaand, Bam ICE error.
I am just about to give up on building from source,

[Today] I get ICE errors with a new Win8 VM with VS2015.

I have tried different combos of Unity compilation(I believe it combines different source files together for compilation), PCH's to no avail.

Unless anybody has suggestions, I am going to use the Launcher build from Epic when hotfix two is released.

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