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Romero's Blackroom Kickstarter 'paused' while dev works on gameplay demo -

John Romero has cancelled the Kickstarter campaign for his upcoming FPS Blackroom just days after its launch, with the intention of launching another campaign once a demo of the game is ready to show.

The current Kickstarter had reached just $131,052 at the time of its cancellation, more than $550,000 short of its $700,000 target.

"The team is at work on a demo which demonstrates the kind of gameplay, look and innovative, cool features that make BLACKROOM truly unique — the things we’ve waited years to put into an FPS and which make us incredibly excited about this game," an update from the developer said.

"There's a hitch here, a hitch that's making us do something that’s right for the game, the team, and the community: we’re pressing “PAUSE” on the fundraising campaign for BLACKROOM to complete this gameplay demo.

"Simply put, this will take more time than the Kickstarter has left, so we’ve decided to suspend the campaign and launch a new one when the gameplay demo is ready. We believe, however, it is the right choice. We know you do, too. Thanks to your feedback, we know we should have included it at launch."

The developer says that it will continue to "honor backer achievements in the next campaign", and offer an "extra something" to those who backed both. The current Kickstarter's cancellation means that backers will not be charged for their current pledge.

Currently in development at Night Work Games, Blackroom is described by the studio as a "fast" and "violent" shooter featuring a 10+ hour single-player campaign and a variety of multiplayer modes.

The game is scheduled to release on PC in winter 2018.

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