Learn how to play the newest top tier deck in the Whispers of the Old Gods meta - N'Zoth Control Paladin.
The Old Gods meta still needs a bit of time to settle down, but it is already clear what types of decks will dominate the ladder in the upcoming seasons. Right now Aggro Shamans and Zoolocks are played as often as ever, so it’s important to find a proper answer to these ultra-aggressive decks.
One of the four main legendaries from the "Whispers of the Old Gods" – N’Zoth, the Corruptor – helped spawn a new type of control decks in Hearthstone. In this case, it works wonders in Paladin class, so make sure to save that dust and build this incredibly strong deck.
This guide consists of two decklists designed for Standard and Wild formats respectively.
This is a control deck, which means that you will most likely go into fatigue stages of the game, so don’t expect to win too fast. However, proper management of resources will help you stay alive, with a full hand and with clear board on your opponent’s side.
The deck includes multiple combo pieces that should be used for board clears. As soon as your opponent is out of steam, you can start pushing your bigger threats forward. If your opponent manages to clear your board, then use N’Zoth to bring your minions back up to life.
These are two of the best combos in the deck, as they can clear any type of board, no matter how big your opponent’s minions are.
The one with Wild Pyromancer is a bit cheaper, so preferably use it in the first half of the game.
Play Doomsayer in the early stages of the game, when your opponent has a few minions on board with low attack, so they can’t kill it. Also, press your Hero Power button to increase the number of dead minions on your turn. This will make Solemn Vigil in your hand either very cheap or completely free.
If your opponent plays a huge minion with some special effect, such as Ysera, you can use either Humility or Aldor Peacekeeper to set their attack to 1 and then use Stampeding Kodo to immediately destroy it.
Doomsayer is your most important early removal of the game, especially if you happen to have a Solemn Vigil in your hand.
You can play it even if your opponent has nothing on board - in this way Doomsayer will prevent him from playing anything for another turn, thus giving you more time and overall advantage.
Truesilver Champion is very important to have in your opening hand, especially if you have a Coin. You can quickly deal with a couple of small minions and put your own threats on board.
Acolyte of Pain is just as necessary for the early game, when you need to draw cards and have something on board.
Consecration is better to have against Zoolocks that like to spam hordes of small minions early in the match-up.
Cards you can’t replace: N’Zoth, the Corruptor, Tirion Fordring, Sylvanas Windrunner, Doomsayer.
Forbidden Healing and Ragnaros, Lightlord are your main healing components -- especially Forbidden Healing, which is super effective in the latter part of the game. You can replace them with Lay on Hands and Guardian of Kings, or an even cheaper alternative, such as Holy Light and Cult Apothecary.
Cairne Bloodhoof is a legendary that you may not have in your stash yet, so the decent replacement would be either Corrupted Healbot or Twilight Summoner.
Justicar Truehart is not too important here, so feel free to replace it with some other technical card, such as Eadric the Pure or Faceless Manipulator.
Senjin Shieldmasta and Psych-o-tron are vanilla taunt minions that can be easily dispatched for any other cards with Taunt that you prefer more (for example, Cyclopian Horror).
In Wild format N’Zoth Paladin is even stronger than in its Standard manifestation due to several extremely important deathrattle minions from the Curse of Naxxramas. They are Deathlord and Sludge Belcher – two of the strongest minions with Taunt in the game.
The strategy is similar to the standard deck, but may be a bit faster if you decide to include some Secrets, such as Avenge, and maybe even Dr. Boom. However, N’Zoth will be able to summon only the Boombots, which isn’t a bad deal either.
All the combo pieces and mulligans are the same, except the Muster for Battle, which can give some nice tempo in the early stages of the game, especially if you can combine it with Steward of Darkshire that gives 1-health minions a Divine Shield.
Muster for Battle can be easily replaced by Piloted Shredder, which is probably an even better fit for this deck (although a bit slower, so try it out and see for yourself).
Cairne Bloodhoof and Ragnaros, Lightlord can be replaced with Feugen and Stalagg for an even crazier synergy with N’Zoth. Also, it’s much cheaper this way, if you already have the Curse of Naxxramas.
Twilight Summoner can be a bit too weak at times, so you may want to change it to Piloted Sky Golem or Sneed’s Old Shredder.
Below is the demonstration of the match-ups against C'Thun Renolock and Classic Zoolock:
Typically, you want to stall the game as long as you can, so when fatigue hits your opponent, you will be the one who will end up with N’Zoth and a board full of minions. Stay patient and carefully remove everything your opponents play until you can strike with a series of hits at the very end.
What do you think about these N’Zoth Control Paladin decks? Which format fits this archetype the best? Share your thoughts in the comments section.