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Xbox One Scorpio won't use first-party VR, but hopes to enable many devices -

The Holiday 2017 Xbox One, codenamed Project Scorpio, will likely make use of VR devices from third-parties, Xbox boss Phil Spencer has told Wired.

Spencer said "Right now we are not focused on a first-party VR hardware device," adding that Microsoft hoped to "enable many hardware manufacturers to make progress there."

It could be that Microsoft's relationship with Oculus will see its Rift or perhaps a later model, supported by the new console.

And VR is one of the key reasons for ramping up the power of the Scorpio by such a degree.

"When we went out and talked to VR developers," Spencer says, "the capability and the hardware spec that they need to deliver a console-like experience to VR was a requirement of 6 teraflops, which clearly, today's consoles - PlayStation 4 and Xbox One - don't have."

Spencer adds that Microsoft doesn't want to see console VR experiences compromised because of under powered hardware.

"The truth is, a console that can run a 2-D version of Doom or Fallout today, which a PS4 and Xbox One can, is not going to be able to do a stereoscopic, high-framerate version of those games," he explained. "We don't want to force VR into a middle ground between the scale that we see in mobile, and what our customers [expect]."

Scorpio is planned for release in holiday 2017.

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