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Dropping SQLite for JSON serialization

Posted on 01/05 07:20 in More | 0

After a long time of thinking about this, I finally decided to drop SQLite as the main database for my Action RPG engine.After a couple years of work on this project, I realized I couldn't work anymore with databases unless I had a good ORM to back it up.

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Field of Heroes online soccer MOBA prototype released -

Posted on 01/21 14:18 in More | 0

After just over three months of working on it in my free time, I just released an online multiplayer soccer MOBA on itch.I got the idea for Field of Heroes back in 2014 when I was tinkering with the Unreal Editor.

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Back to the Jungle -

Posted on 02/09 13:41 in More | 0

I decided to get back to work on my (extremely long running development, "duke nukem forever" style ) jungle game, after 7 months gap.As is always the nature of returning to something after a long gap, I found myself trying to remember how the thing worked (this normally takes a while to get back into the codebase).

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After 3 years, an artist has joined me. -

Posted on 02/11 17:27 in More | 0

After 3 years of working alone, I have hired an artist to work with me on the game.The pros:- I was able to work the game at my own pace (i.

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Kickstarter/Greenlight: The answers you won't find on blogs from a real indie dev ("Mid-Mortem" Megapost) -

Posted on 02/18 13:01 in More | 0

Don't forget, it's better to do this than go with Indiegogo because the point is to get KS's awesome organic traffic!Our main GIF's we didn't add because of the 2mb limit (@ eww quality).

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DevLog #10 - Visual Studio 2017! -

Posted on 03/08 07:48 in More | 0

I always complained on how slow Visual Studio 2015 was to load and show intellisense in our C++ UE4 project "The Harvest".I was ecstatic when I went to the Visual Studio website to go get the 2017 version!

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DevLog #15 - The Harvest is Greenlit! -

Posted on 03/17 06:12 in More | 0

Well, I am very pleased to say that The Harvest has been Greenlit by the community!After 22 days (Which is nearly PI Weeks) of campaigning on Steam Greenlight we received a notification from Valve themselves that we had been Greenlit!

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DevLog #16 - Keep on keep'n on! -

Posted on 03/30 07:25 in More | 0

We are very excited to start preparing this game for release on Steam.One of those things is our networking system for the tiles.

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Suggestion: Add Safe Death PvP Mobile phone industry's in 07 Runescape -

Posted on 03/30 10:54 in More | 0

Recently, the suggestion to add safe death PvP worlds into OSRS seems to have support from tons connected with players.What do safe death PvP worlds seem like in the original write-up?

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Yorg's first builds -

Posted on 04/08 23:52 in More | 0

After a lot of coding, we've released our first builds of Yorg!We're using Panda3D.

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