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Dropping SQLite for JSON serialization

Posted on 01/05 07:20 in More | 0

After a long time of thinking about this, I finally decided to drop SQLite as the main database for my Action RPG engine.After a couple years of work on this project, I realized I couldn't work anymore with databases unless I had a good ORM to back it up.

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Om - postponing the worry -

Posted on 01/14 21:05 in More | 0

I've decided to just postpone worrying about cycles and memory leaks in Om for the time being.So I'll put this at the back of my mind and continue on with what is otherwise a pretty solid little language.

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Back to the Jungle -

Posted on 02/09 13:41 in More | 0

I decided to get back to work on my (extremely long running development, "duke nukem forever" style ) jungle game, after 7 months gap.As is always the nature of returning to something after a long gap, I found myself trying to remember how the thing worked (this normally takes a while to get back into the codebase).

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3D modeling for Floatlands -

Posted on 02/27 11:33 in More | 0

For Floatlands we decided to go with a polygonal look, which means the models don’t use smooth shading or textures and this gives the game a specific visual style.Simple repair kit model When I make organic models I usually start by sculpting them with dynamic topology.

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DevLog #3 - A day of bug squashing -

Posted on 03/01 06:18 in More | 0

So I decided that today was the perfect day to squash some nasty bugs.The bugs I squashed today really hindered gameplay and made the game very annoying to play (and play-test, too)!

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DevLog #4 - Dang Nuisance bugs! -

Posted on 03/02 06:40 in More | 0

I have been having a busy week so I have not had much time to work on "The Harvest".I decided I would go ahead and fix some of the throwing functionality of our crops in the game.

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DevLog #14 - Everybody Loves Struct Serlialization! -

Posted on 03/15 05:57 in More | 0

Mostly today I did not have too much time because I spent a lot of the day home from work shopping for microphones and microphone boom stands.I decided I would make the saving and loading and the usual file utilities for the character profiles.

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Optimising my scripting language -

Posted on 03/21 12:09 in More | 0

Decided I needed a break from graphics programming so decided to revisit Om, my scripting language.Haven't tested it yet with really deep trees of object-references though so we'll see.

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Rock of Ages 2: Bigger & Boulder - Unit review: Da Vinci tank -

Posted on 04/13 15:44 in More | 0

With so many cannons covering all possible angles we expected that a regular straight cannonball would be enough to make it quite powerful.Considering how limited the unit was by straight shots we really have to question Da Vinci's vehicle effectiveness.

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First day of Greenlight -

Posted on 04/25 19:49 in More | 0

26 hours later, I'm still on first page though, on slot 29th.Traffic has already slowed down and new votes (either 'yes' or 'no') have already stopped coming in.

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