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New textures with the tri-planar shader

Posted on 01/12 16:44 in More | 0

SoTL and MarkS talked me back into using the tri-planar shader I've been using so far.Above are a couple shots of some of the textures I've been working on the past few days.

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Comparing Skyrim: Enhanced Edition with the classic version

Posted on 10/28 23:09 in Shows | 0

99 if you don’t (the new game contains all previous DLC).99 price tag isn’t terrible, but it’s a good idea to know what you’re getting when you buy a new version of a five-year-old title.

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Adding MSAA and stream output support -

Posted on 02/05 02:21 in More | 0

The StreamOutputConfig class is a wrapper around D3D12_STREAM_OUTPUT_DESC that adds validation when setting the various fields and computes the stride in bytes for each output stream.So the code for creating the resource is:Next the stream output buffer view needs to be created.

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3D modeling for Floatlands -

Posted on 02/27 11:33 in More | 0

For Floatlands we decided to go with a polygonal look, which means the models don’t use smooth shading or textures and this gives the game a specific visual style.Simple repair kit model When I make organic models I usually start by sculpting them with dynamic topology.

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How to learn to draw game graphics

Posted on 08/04 15:24 in More | 0

How to learn how to draw game graphics and how to learn to draw at all, when is your maximum this?Watching how the games and their style develop, I can say with confidence that now the pixel art, cartoonish and comic graphics are in fashion.

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