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'Mass Effect: Andromeda' Has Its First Great Fan Theory, About Vetra Nyx

Posted on 04/10 17:44 in Deals | 0

The ending of Mass Effect 3 was an utter disaster, as we all know, but it did spawn two great things.Now, someone remembered that I like this kind of thing, and has sent me the first major fan theory involving Mass Effect: Andromeda that I’ve seen.

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Reactance theory in games

Posted on 07/01 08:48 in More | 0

Well this is possible and known as the reactance theory.) The first scientist to talk about the idea reactance was Brehm in a theory of psychological reactance.

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AI and Machine Learning

Posted on 07/01 08:48 in More | 0

So -  the last couple of weeks I have been working on building a framework for some AI.I estimate 40% of my time is gonna go into the AI.

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The striking difference between liking and wanting

Posted on 07/01 16:24 in More | 0

Think of it this way: when you play a game right now and enjoying it, you experience consummatory pleasure (liking).This means that according to your brain, liking and wanting aren’t the same thing.

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How your player’s thinking develop throughout their lives

Posted on 07/11 15:37 in More | 0

com/2017/07/03/how-your-players-thinking-develop-throughout-their-lives/ Developmental psychology is the study of how our cognitive processes change throughout our lives.The field used to focus on children and how their cognitive abilities develop, but nowadays it is understood that we keep developing throughout our lives.

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Curiosity killed the Warlock

Posted on 07/26 19:47 in More | 0

Research also confirms this, curiosity becomes less robust over time (Coie, 1974).Furthermore, when a player’s curiosity is satisfied they feel pleasure (Kang et al.

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The power of a group

Posted on 07/26 19:52 in More | 0

For example: when you are a game designer, you form a group with all other game designers in the world.But you also form group with the people you work with every day: your team.

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Groups divided – competition among groups

Posted on 08/01 17:06 in More | 0

This week I’d like to continue on about groups, how we behave in them and how we behave towards other groups.Knowing how we behaving in groups and towards other groups is very useful in social games and multiplayer games, especially games where groups compete against other groups.

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Can there be too many choices?

Posted on 08/01 17:11 in More | 0

This week I’ll discuss if it is possible to have too many options to choice from.Iyengar and Lepper concluded that people are initially attracted by many options but then had a difficult time choosing.

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How to learn to draw game graphics

Posted on 08/04 15:24 in More | 0

How to learn how to draw game graphics and how to learn to draw at all, when is your maximum this?Watching how the games and their style develop, I can say with confidence that now the pixel art, cartoonish and comic graphics are in fashion.

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Graphics and GPU Programming

Posted on 08/05 22:53 in More | 0

net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press.The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design.

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Game Design and Theory

Posted on 08/05 22:54 in More | 0

net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press.The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design.

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Perceiving is believing – the game design edition

Posted on 08/08 16:27 in More | 0

You’re also not very likely to lick your screen to see what the game tastes like.This might be the domain of the artists but it is very important for game designers to take this into account as well.

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Game design, Player types and Pleasures from games

Posted on 08/16 18:39 in More | 0

Today I would like to touch on the types of players, why they play the games and pleasures of games.Every time you create a game, ask yourself the question: "what kind of player I do my game?

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