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DevLog #3 - A day of bug squashing -

Posted on 03/01 06:18 in More | 0

So I decided that today was the perfect day to squash some nasty bugs.The bugs I squashed today really hindered gameplay and made the game very annoying to play (and play-test, too)!

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DevLog #4 - Dang Nuisance bugs! -

Posted on 03/02 06:40 in More | 0

I have been having a busy week so I have not had much time to work on "The Harvest".I decided I would go ahead and fix some of the throwing functionality of our crops in the game.

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Journal Entry #7: Motivation? -

Posted on 03/02 19:51 in More | 0

I has been a while, I wish I could say that the time has been very well spent but, It has not, Well not most of it anyway.I have implemented a lot of systems and content into the game but that was done quickly compared to the time that I did not work on the game.

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At last, an update... -

Posted on 03/05 00:22 in More | 0

After a long pause, here comes an update on my game project.But first, some information on one of the things that took me some time during this long silence.

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DevLog #7 - Fishing Time? -

Posted on 03/05 07:38 in More | 0

Well, it's about that time.Yes, its time for fishing!

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DevLog #8 - Junk in the trunk! -

Posted on 03/06 07:20 in More | 0

We've got junk in the trunk!The time has come that we put in a way for the player to see extra items in their inventories be shown visually on the side of a backpack!

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Towards The Pantheon devlog #19 - We've been Greenlit! -

Posted on 03/07 01:34 in More | 0

It’s time for Towards The Pantheon‘s 18th devlog!I took a little bit of time off from Towards The Pantheon after being Greenlit, but spent a good deal of time planning ahead.

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Early Art: Finding Efficient Style -

Posted on 03/07 01:54 in More | 0

My game is still in its infancy, so character art isn't the most important task on my list.By finding a design I like early on, I can see it in action and consider its weaknesses throughout development.

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Away: Journey to the Unexpected is new anime inspired rogue-lite

Posted on 03/08 12:27 in More | 0

Away: Journey to the Unexpected is a new anime-inspired first-person Rogue-lite from independent French developer Aurelien Regard, who is working with friend and Rayman level designer Jim Gennisson."I've been a long-time fan of first person games, but most of the time, you're either facing realistic war or very abstract universes.

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Naughty Dog co-president of 12 years, Christophe Balestra, to leave on April 3

Posted on 03/09 11:22 in More | 0

My last day will be on April 3, 2017," Balestra wrote in a blog post.I am doing it now out of utmost respect for the team and their unwavering dedication to Naughty Dog and our projects.

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IndieDB PressKit Tool by Rami Ismail of Vlambeer -

Posted on 03/09 14:24 in More | 0

I've just try the IndieDB presskit tool for the very first time.This is a great tool to help you to create a very organized presskit and ensure that the press guys can find everything they need.

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Journal #11: Combat Update -

Posted on 03/11 16:22 in More | 0

In my last entry I mentioned the few things that were really remaining for my tactical gameplay.I added a few more weapons definition entries and updated the ship definitions to be the owner of the weapon slots.

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Spoiler Alert! 'Legend Of Zelda' Breath Of The Wild Isn't Perfect

Posted on 03/13 16:04 in Deals | 0

I happen to be talking about Legend of Zelda: Breath of the Wild, but I could really be talking about anything.As Erik Kain, who awarded the game Forbes' perfect score.

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DevLog #14 - Everybody Loves Struct Serlialization! -

Posted on 03/15 05:57 in More | 0

Mostly today I did not have too much time because I spent a lot of the day home from work shopping for microphones and microphone boom stands.I decided I would make the saving and loading and the usual file utilities for the character profiles.

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It’s time for Towards The Pantheon‘s 20th devlog! You can find previous ones at Let's -

Posted on 03/23 16:06 in More | 0

It’s time for Towards The Pantheon‘s 20th devlog!I've also been playing some games and taking notes of things to keep in mind while developing Towards The Pantheon.

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These Glyph Puzzles In 'Mass Effect: Andromeda' Are Killing Me

Posted on 03/23 18:04 in Deals | 0

At a certain point -- not far in -- Mass Effect: Andromeda asks you to unlock an alien monolith.You're right -- you've seen them before.

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cast 09/09/2014

Posted on 03/24 16:13 in More | 0

Destiny is here and it's time to talk about it.Once we've gone over our first few hours with Bungie's latest, stick around for further discussion of Drew's introduction to local wrestling, Dan's recipe for bathtub chicken, and the popularity of Giant Bomb among certain royal families.

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It’s time for Towards The Pantheon‘s 20th devlog! -

Posted on 03/24 18:27 in More | 0

It’s time for Towards The Pantheon‘s 20th devlog!I've also been playing some games and taking notes of things to keep in mind while developing Towards The Pantheon.

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KREEP, apples and penguins. -

Posted on 03/24 19:54 in More | 0

Haven't written for months now about Operation KREEP.This means, that in a week or two an official release can happen, although a little piece of the puzzle is missing.

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