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A Year In Interviews, Here Are Some Of My Highlights From 2016

Posted on 01/05 01:23 in Deals | 0

Here are a few highlights of the interviews I did last year for you to browse at your leisure.I was lucky enough to play the game at last year's Tokyo Game Show and it was very good indeed.

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Get work done and kill a skeleton - 2017 New Year's Resolution -

Posted on 01/14 21:05 in More | 0

Since my last post I've unfortunately had a pretty quiet period without getting much work done on the project.I simply wasn't able to find the motivation to get things done.

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How To Fix Pokémon GO's Annoying iOS Audio Dampening Bug

Posted on 01/15 18:20 in Deals | 0

A few updates ago, Niantic introduced a bug into Pokémon GO that’s one of the more irritating in the game’s history, and this game has had a lot of annoying bugs.If you’re like me, you have probably muted Pokémon GO’s repetitive music by this point and maybe even the sound effects too, and usually walk around while playing your own music or audio.

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1 Room RPG Jam -

Posted on 02/05 21:15 in More | 0

As there is no better way of learning a tool than to create a clear goal that needs to be accomplished using it, I've decided to join the 1 Room RPG Jam, and to use Unity Game Engine for the project.The idea that I am aiming for is simple: we're dealing with 2D, tile-based room.

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Back to the Jungle -

Posted on 02/09 13:41 in More | 0

I decided to get back to work on my (extremely long running development, "duke nukem forever" style ) jungle game, after 7 months gap.As is always the nature of returning to something after a long gap, I found myself trying to remember how the thing worked (this normally takes a while to get back into the codebase).

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After 3 years, an artist has joined me. -

Posted on 02/11 17:27 in More | 0

After 3 years of working alone, I have hired an artist to work with me on the game.The pros:- I was able to work the game at my own pace (i.

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Project Update 3 - Management -

Posted on 02/21 00:39 in More | 0

If you don't plan, your project is probably already failing because every day you are winging it.When you meet people online (modders, other interested young people), everyone has their own idea of the game you are collaborating on.

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The AI of Power Pong - Learning over time -

Posted on 02/27 12:23 in More | 0

In this entry I will be discussing the AI of Power Pong.A decision was made early on as to how the AI would work.

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DevLog #4 - Dang Nuisance bugs! -

Posted on 03/02 06:40 in More | 0

I have been having a busy week so I have not had much time to work on "The Harvest".I decided I would go ahead and fix some of the throwing functionality of our crops in the game.

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Yoshiyuki Tomino On 'Gundam', Newtypes And The Perilous Future Facing Humanity

Posted on 03/13 17:00 in Deals | 0

“In terms of describing this idea in subsequent Gundam series, I wasn’t able to do that either.I don't think that the later Gundam series were able to adequately show what that might be.

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DevLog #14 - Everybody Loves Struct Serlialization! -

Posted on 03/15 05:57 in More | 0

Mostly today I did not have too much time because I spent a lot of the day home from work shopping for microphones and microphone boom stands.I decided I would make the saving and loading and the usual file utilities for the character profiles.

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Mamoru Oshii On Directing The Original 'Ghost In The Shell' Anime Movies And Enjoying 'Fallout 4'

Posted on 03/16 17:01 in Deals | 0

For most viewers of anime, Oshii is known for his early work on things like Urusei Yatsura and Patlabor.However, he is arguably more widely known for directing the 1995 anime movie adaptation of Ghost in the Shell and its subsequent sequel.

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ExoCorps - Work in Progress -

Posted on 03/25 20:39 in More | 0

For my second post I would like to share with you "ExoCorps", a pretty cool work in progress game!I made the music for this trailer, and I am working on all the Sound effects now.

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