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Dropping SQLite for JSON serialization

Posted on 01/05 07:20 in More | 0

After a long time of thinking about this, I finally decided to drop SQLite as the main database for my Action RPG engine.After a couple years of work on this project, I realized I couldn't work anymore with databases unless I had a good ORM to back it up.

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Oculus "exclusive" titles are already running on the Vive

Posted on 03/26 13:02 in More | 0

The Oculus Rift might not be having the most steady launch, but when you do eventually get yours you’re in for a VR treat.The Rift is a beautifully built headset with some impressive, exclusive launch titles.

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The Island - Ethereal (Greenlit)

Posted on 01/25 02:42 in More | 0

We have been greenlit!Time to put some more work into the next test version.

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Profit or purpose? You can have both ()

Posted on 04/21 16:14 in More | 0

In February 2016, BlackRock CEO Larry Fink, the world's largest investor with $4.The best entrepreneurs I know are the world's greatest change agents precisely because they share a native belief that the fundamental purpose of business is purpose.

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Xbox One backwards compatibility now supports multi-disc Xbox 360 games - Deus Ex: Human Revolution Director's Cut for Xbox 360 News -

Posted on 06/06 07:25 in More | 0

Be sure to thank the BC engineers," wrote Major Nelson on Reddit.The first multi-disc title is actually already available, Deus Ex: Human Revolution Director's Cut, which launched over the weekend.

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Burnout creators start work on a new driving game - Dangerous Golf for PS4 News

Posted on 08/05 12:27 in More | 0

Three Fields Entertainment has started work on a new driving game, creative director Alex Ward has announced.The game is presumably the spiritual successor to Burnout 3 teased by the company last year, with work beginning shortly after the release of the studio's debut title Dangerous Golf.

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'Momentary' Book Review: This Is Some Of The Best Anime Styled Character Art You Will Ever See

Posted on 12/19 19:30 in Deals | 0

While Russian, his work is very much in the style of anime and manga.So it’s great to see much of his art collected in a new book.

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A Year In Interviews, Here Some Of My Highlights From 2016

Posted on 01/04 18:00 in Deals | 0

Here are a few highlights of the interviews I did last year for you to browse at your leisure.I was lucky enough to play the game at last year's Tokyo Game Show and it was very good indeed.

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A Year In Interviews, Here Are Some Of My Highlights From 2016

Posted on 01/05 01:23 in Deals | 0

Here are a few highlights of the interviews I did last year for you to browse at your leisure.I was lucky enough to play the game at last year's Tokyo Game Show and it was very good indeed.

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Get work done and kill a skeleton - 2017 New Year's Resolution -

Posted on 01/14 21:05 in More | 0

Since my last post I've unfortunately had a pretty quiet period without getting much work done on the project.I simply wasn't able to find the motivation to get things done.

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How To Fix Pokémon GO's Annoying iOS Audio Dampening Bug

Posted on 01/15 18:20 in Deals | 0

A few updates ago, Niantic introduced a bug into Pokémon GO that’s one of the more irritating in the game’s history, and this game has had a lot of annoying bugs.If you’re like me, you have probably muted Pokémon GO’s repetitive music by this point and maybe even the sound effects too, and usually walk around while playing your own music or audio.

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1 Room RPG Jam -

Posted on 02/05 21:15 in More | 0

As there is no better way of learning a tool than to create a clear goal that needs to be accomplished using it, I've decided to join the 1 Room RPG Jam, and to use Unity Game Engine for the project.The idea that I am aiming for is simple: we're dealing with 2D, tile-based room.

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Back to the Jungle -

Posted on 02/09 13:41 in More | 0

I decided to get back to work on my (extremely long running development, "duke nukem forever" style ) jungle game, after 7 months gap.As is always the nature of returning to something after a long gap, I found myself trying to remember how the thing worked (this normally takes a while to get back into the codebase).

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After 3 years, an artist has joined me. -

Posted on 02/11 17:27 in More | 0

After 3 years of working alone, I have hired an artist to work with me on the game.The pros:- I was able to work the game at my own pace (i.

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Project Update 3 - Management -

Posted on 02/21 00:39 in More | 0

If you don't plan, your project is probably already failing because every day you are winging it.When you meet people online (modders, other interested young people), everyone has their own idea of the game you are collaborating on.

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