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Block Transfers, Buffers, and Audio

Posted on 06/16 16:41 in More | 0

Waiting for Visual Studio to update, so I thought I’d write something.I solved a similar problem at work and in my audio synthesizer.

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I am overburdened, monsters and mods. -

Posted on 02/12 21:44 in More | 0

This video is the most condensed so far, focusing exclusively on last week's development and showcasing gameplay features.So it is short (3 minutes), maximally to the point and heavily "scripted" : During this week, I pretty much completed all the logic related to the monsters of the game.

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It all start with pens, papers and scissors (part 1) -

Posted on 03/23 14:10 in More | 0

Here is a quick preview of the gameplay : Except for sound design and music, everything we created in in the game started on paper, without any computer at all.So next step was to cut squares of paper for each tiles, draw swimmers on them and place them over a board with a fixed grid background.

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