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Block Transfers, Buffers, and Audio

Posted on 06/16 16:41 in More | 0

Waiting for Visual Studio to update, so I thought I’d write something.I solved a similar problem at work and in my audio synthesizer.

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I am overburdened, monsters and mods. -

Posted on 02/12 21:44 in More | 0

This video is the most condensed so far, focusing exclusively on last week's development and showcasing gameplay features.So it is short (3 minutes), maximally to the point and heavily "scripted" : During this week, I pretty much completed all the logic related to the monsters of the game.

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It all start with pens, papers and scissors (part 1) -

Posted on 03/23 14:10 in More | 0

Here is a quick preview of the gameplay : Except for sound design and music, everything we created in in the game started on paper, without any computer at all.So next step was to cut squares of paper for each tiles, draw swimmers on them and place them over a board with a fixed grid background.

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Joss Whedon set to write, direct and produce a Batgirl movie

Posted on 03/31 11:22 in More | 0

Longtime Marvel movie and TV creator Joss Whedon is nearing a deal to write, direct and produce DC's Batgirl for Warner, reports Variety.The film will form part of the DC Extended Universe.

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Playing God - The troubles of creating a real-size universe! -

Posted on 04/06 17:48 in More | 0

If you wanted, you can create something cool and then reverse engineer it to make it PG.If PG creates something crappy, it's not because it's PG, it's because the person using it is not good at using PG.

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